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Otherworld_RPDarkness invaded the area, the thick smog was nearly impossible to see through. The ground is littered with dark, sooty branches that crack loudly in the silent area. Upon closer inspection, its realized they're dried bones. The ground is literally covered with them, making one think the place might actually be a plane of the dead.
Off in the far distance, one can barely make out an enormous structure, looming over the land, its spires disappear into the blackened sky. Pitch black marble seems to absorb any light nearby.
If one travels too far to either side, they reach a cliff. Looking over into the abyss, there is literally nothing below. The ground falls away to nothingness, the actual edge of the world. Behind the monolith is a petrified forest. A silent, haunting melody seems to play continuously so long as someone walks the small path through the stone trees.
Inside the dead castle, the enormous corridor was filled with shelves upon shelves of books. In front of the filled shelve
Mission 003 - Rescue Recluse (ended)End Date:
Rangers have recently seen a wounded drak in the nearby valley. The Teenage Sparkdrak is badly wounded from poachers and needs immediate assistance, but is extremely wild. No one thus far has been able to get near it. All conventional methods have been tried. We now turn to you, drakkari owners, to help.
Entries should be a decent-sized paragraph at the minimum. They can be as long as you want, however. Tell us how your character finds the drak, gets it to trust you and how you fix its wounds. Keep in mind, it is wounded badly, but will not die, of course. You are welcome to use any available objects you have in your inventory (check your bank), or you can always go buy something. If you have your draks or gryphon with you, they get interaction points and stars. Length, of course, will give you sb.
Due to the nature of these mini-missions, they can only be completed once. I will be adding more as time goes on. This
Yotenheim Valley_RPThe valley was chilly, being so far south. The fresh waters were clear and the brilliant coral could be seen for several yards from the beach. Soft sand was barely there at the water's edge, the grass was soft as feathers as creatures swished through it. The distant mountain had long since stopped smoking from the long-ago volcano eruption, but those nearby worried it would do so again.
Several large shallow caves were embedded in the side of a large outcropping of rock, clearly home to some larger animals, though whether they were predator or prey was unknown. The nearby trees were tall and rather wide, standing like giant guardians surrounding the simple valley. Beyond the forest was more mountains, and then the distant tundra of the arctic shore.
Strangely, despite the small icy beach in the distance, the valleys and trees were in constant bloom, as if defying the regular turn of the seasons. The southern continent of Angellion was strange. A small open area along the shoreline told
Name: Itzaak Deshad Silva
Species: Fairykin/Crow Furkin | Vampire
Age: 124 years (appears 26)
Eye Color: pale violet bird eyes Hair Color: short, messy blond with a red streak through it | travels down his spine slightly due to his furkin heritage
Build: well muscled due to being in the military, lean, with high cheekbones and a thin face, extremely pale blue skin
Wings: lady bug (there's a reason he doesn't use them)
Scars: plenty of lash marks across his back and arms by the whips of the f'kar, a horrid burn scar across the right side of his torso and a little up his neck.
Tattoos: two identical brands on the inside of each wrist of the F'kar slave marks | small dark violet, black, and alabaster lady bug wings across his back
Tower Hallway_RPThe hallways were enormous to allow for several gryphons. The floors were carpeted with a special type of material that didn't catch on gryphon claws, thus keeping the place from feeling like the drafty castle that it was. Ancient pictures covered the walls here and there and tapestries filled in the spaces between. Some depicted the Great Houses, while others showed famous myths or even the real ones, written in history. Many doors went to various rooms, much of them not allowed to visitors.
Off to the left was a large, winding staircase, one going up and one going down. Up led to the gryphoneer's quarters. Though mostly empty, there were a few who's jobs kept them in the city. Instead of living in their own pad, they remained in their tower rooms.
The downward staircase was offlimits, except to a select few. No recruit knew what was down there, though there were plenty of rumors flying around the Tower.
Winter's End Tavern_RPA tall, tilting building leaned against the rest of the shops like a drunken sailor. The Winter's End was a disreputable inn, but one that served better food and ale than any other in Zhatana. As a result, it had higher prices, but better customers. Most of the rats and other shady characters didn't frequent this inn.
Behind the enormous counter stood a tall and surprisingly well built black nyarin. His huge white wings were tucked tightly along his back. Stavan's white-furred hands were constantly cleaning glasses or washing the bar. It was well known that Stavan was his own bouncer and had the strength to shove a drunken gryphon out the door.
Drakul's Cave_RPThe cavern is deep in the heart of an abandoned quarry on the southern end of Carin Islands and extremely difficult to get to, even if one can fly. The darkdrak's presence keeps any other animals away, allowing the male to stay by himself and care for his little one.
Far below the cave is the quarry itself, rocks strewn everywhere from the broken down machines once used. Nowdays, the machines are long forgotten and many have fallen apart and rusted over from hundreds of years of disuse. Not much grows in the quarry still, despite the wind and rain that constantly enter through the ravine. Various paths wind around the base, though, of course, none go upwards.
The enormous darkdrak flew in to land on the ledge that led into his home. His small daughter woke up, shrieked and happily pounced on the carcass of the gryphon he'd brought home. Drakul watched her tear into the meat and relaxed. His feathers twitched and he glanced around, warily watching for anything that moved. Not much lived
Parenting for Sex AddictsThe half-day.
We are not those folks that need an occasion to try. And that’s what they call it, too. Trying. As if the very idea of it is taxing. It’s not taxing and we are not those people.
No. We do not go by some magical calendar. Schedules aren’t really our thing in general. That’d be too organized. Too stuffy. Too… I don’t know… too planned. And we’re not the type of people whom plan.
If we could—plan—our lives would be much different. I think. It’s hard to say because this is how we’ve always been.
Our very togetherness is a result of impulse. I’m almost certain that the amount of time it took us to decide to move in together was significantly shorter than the amount of time it took us to remember each other’s names. We might have had our first conversation moments after that first… what I mean to say is we didn’t plan. Because planning would have been much t
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